Friday, September 2, 2016

FIFA 16 REVIEWS


With that note of excitement hanging in the air, allow me a moment of clarity. FIFA is a tough game to review. It's an aggregation of several years’ worth of features and modes, all of which are changed and updated to varying degrees with each iteration. Anyone who’s played FIFA, or PES, or any sports game will know, it’s impossible to really know how you feel about that game until you’ve played it for months; Loved it, hated it, loved it again, and then decided it’s, you know, alright for a game you’ve played for 300 hours.
With that in mind I intend to limit this review to a look at two crucial things that have changed in FIFA 16, which are: the addition of a new Draft mode within the extraordinarily successful FIFA Ultimate Team; and, well, everything.
We should probably start with ‘everything’, as there’s a lot to get through. What I mean by ‘everything’ is that the heart of the game, the way in which FIFA plays football, has for the first time in a few years made a jump big enough to feel like a distinct break rather than an iterative polish. Last year’s slants and foibles--pace, over-the-top through-balls, maddening defender behaviour--have been taken sternly in hand, to the extent that playing FIFA 16 feels like learning a new game. It’s hard, and the first few games are a mixture of frustration and promise.
The stated objective was to remove player speed as the pivotal factor in deciding games, to make the midfield meaningful, and to enable different styles of play, rather than FIFA 15’s dominating tactic of high balls out to the wing where fast man will get behind the defence. EA Sports' latest soccer sim wants players to compete on a level footing. And while, realistically, we’ll have to wait until the online population has stress-tested the new system for millions of hours and reported back before we’ll really know, this is how the changes currently feel.

FIFA 16's Ultimate Team now also comes with a compelling new Draft Mode
Defending is easier. Or at least, defenders are now better equipped to win the ball and compete against attacking players. Slide tackles have regained some of the old potency; players really do slide again, meaning it’s possible to win the ball from unexpected distance. Well-timed toe-pokes, meanwhile, can satisfyingly break up play, while desperate moments give players more options to deliberately foul players just before they break into space (this is usually harshly punished, but so much fun). I’ve been caught by defenders when I thought I was out of range, I’ve won the ball with crunching block-tackles at fullback, and I’ve used the slide to channel runners by blocking off their path. This new, stronger, more flexible slide tackling is a success.
Other noticeable additions to defending include a tackle feint, for counter-baiting tricksy opponents during one-on-one battles. No longer does the protect-the-ball crab pose offer an impenetrable defence; it’s easier to slip around players in possession of the ball and then get a foot to it. Perhaps most significantly of all, defender AI has been fine-tuned to make more interceptions and to track runners with more doggedness.
These last points are the ones that really contribute to FIFA 16’s most obvious shift; the fact that the midfield is now a battlefield. Working the ball through the middle of the park feels attritional and muddy, full of physicality and friction. More than ever, it’s a game of inches and interceptions, with defenders urging themselves towards the ball wherever possible, pressing and lunging and reaching out feet. It can get scrappy, with miscontrols and turnovers spilling messily around for a few seconds at a time, but it feels like an organic sort of mess, a footballing mess.




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Gallery image 14Gallery image 4In response to all this there are offensive tools to make the midfield an even fight, if an asymmetrical one. No-touch dribbling adds another layer to the game’s skill system, enabling players to duck and feint over the ball, looking to send defenders the wrong way. This is pretty but so far, for me, not hugely effective; I rarely had enough space in-field to dance over the ball, and on the wings I went for reliable old step-overs. But more integral is the new precision passing system, which effectively introduces a hard, pinged pass that can be pulled off by holding R1 (RB). It’s clearly been designed as a foil to the stickier, interception-prone midfield, and it comes with an element of risk and skill. Lesser players are more likely to fumble these stinging passes, and judging angles, ability and distance adds a new dimension to the basics of FIFA’s play.
The result of all of this is that FIFA 16 is full of scrappy back and forth, the ability to play patient possession football, and a greater range of passing than ever. The dominance of pace in last year's game is over, although sometimes it does seem as though it has been offed through foul means, with through-balls, for instance, feeling conspicuously limited, unwilling to put players in the clear either up the lines or over the top of defences. But for the most part the new style of play--slower, grittier, but still skilled--seems like it’s been achieved through nurturing rather than nerfing.
And so that is everything, in terms of its gameplay pillars, which no doubt is the area on which I place the most importance when judging FIFA. But FIFA’s success during the last few years has been as much to do with the collecting and trading compulsions of Ultimate Team as it’s been about actual (pretend) football. So the arrival of Draft mode, a significant addition to Ultimate Team, is also worth a good look.
Draft mode sits aside from the main business of buying packs, building teams, and playing them against opposition online. It’s like a paid-entry one-off Ultimate Team tournament, in which players build a temporary team position by position, opening a pack for every slot and deciding which player inside best fits the side under construction. The finished team is then played against other Draft players, with bigger than usual coin rewards for a winning run (the maximum streak is four wins).
Putting aside the longstanding misgivings about how Ultimate Team commodifies the magic of football, and how it sort of encourages kids to gamble, it’s great. Draft takes the pleasure of building a team--piecing together strong chemistry, the thrill of opening packs--and gives it to you without the need to pull your main team apart. It costs 15,000 coins (or 300 microtransaction FIFA points) to enter, and of course Draft mode is, in the end, about making more money. But that’s OK if it’s something worth paying for, and Draft offers something more substantial than the chance to simply reveal a randomised selection of players. Building a new team is a complex puzzle that’s different with each Draft, and winning a few games delivers substantial rewards (my first four-game winning streak gave me a total return of around 60,000 coins, which is a fine start to the season).
FIFA needed a year like this. Without serious competition from Konami’s PES in the past few years (until now), and with Ultimate Team keeping players playing and paying all year round, there’s been no pressing motivation to ring the changes. Annual titles will always evolve gradually, but recent progress has felt glacial. FIFA 16 can be stubborn and stifling, but it feels gloriously new, and having to learn fresh strategies and nuances in a game series like this is an almost-forgotten pleasure.

Tuesday, July 19, 2016

Nvidia Shield review

Update: Forget a full HTPC, Plex Server software is now available for the Nvidia Shield. The latest update to the micro game console allows you to run a full Plex server straight from your system and stream music, movies and TV shows stored locally to any of your connected devices. The Nvidia Shield supports 4K60fps playback as well as support for hardware-accelerated video transcoding (H.264, MPEG2 and HEVC).
Original review below...
If the Nvidia Shield already sounds like a familiar name, that's because it is. Nvidia has used the Shield moniker a couple times before, with its Shield Portable and Shield Tablet.
But the Shield console is different from its predecessors, both in its form factor – obviously – but more importantly in its intentions.
This is the world's first-ever 4K Android TV set-top box, and the first widely offered streaming device that's capable of handling Ultra HD. That means, unlike the Roku 3, Chromecast or even Amazon Fire TV, you can actually connect this to a 4K TV in your home, throw on Netflix, HBO Now or YouTube, and be treated to stunning 3,840 x 2,160 resolution content.
Where the Shield Portable failed to capture the Nintendo 3DS's spot in our pockets and the Shield Tablet a spot in our bags, the Nvidia Shield is attempting in earnest to claim a space beneath our TVs.
The craziest part? The Shield pulls it off. Well, sort of.
Nvidia Shield console
Whether you need Nvidia's game console inside a set-top box of the future comes down to three simple questions. "Are you interested in the Nvidia Gridgame streaming service?"; "Do you mind spending $199 (around £130, AU$255) for a faux-gaming system?"; and "Do you even have a 4K TV?"
(Unfortunately for those of you in Europe, Nvidia tells me that the Shield will release there in Q4 2015, and pricing will be announced closer to launch.)
Answering yes to any of those questions means you'll find something about the Nvidia Shield to latch onto. Answering yes to all three means you can give up the search for a set-top box. The Shield is exactly what you've been waiting for.
But maybe you can't see yourself enjoying gaming on a micro-console with a limited library of PC-quality games, or you've decided that you're not ready for 4K yet (or more likely it's not ready for you). In either case, then you should probably save yourself some cash and buy one of the half-dozen other equally good, if not a hair more complete, set-top boxes.
Nvidia Shield console

Design

Streaming set-top boxes, by and large, look exactly alike. They're usually inconspicuous, black little boxes no bigger than a CD case and either look like a rounded puck, like the Roku or Nexus Player, or a deck of cards, like the Amazon Fire TV or Apple TV.
The Nvidia Shield is neither round nor flat, but an interesting mix of criss-crossing lines, unique slants and stark angles. It's also longer than it is wide – 1.0 x 8.3 x 5.1 inches or 25 x 210 x 130mm (H x L x D).
Some will find its off-kilter design endearing, while others might think it enraging, and others still will be left slightly perplexed.
Nvidia Shield console
On the top of the obelisk-like device, you'll find an Nvidia logo, a touch-capacitive power button in the top-left corner and a green, v-shaped LED that lights up whenever the system is on. Spin it around back, and you'll find plenty of ports: Gigabit Ethernet, HDMI 2.0, Two USB 3.0 (Type A) ports, micro USB 2.0 and a microSD slot.
And that's only the outside.

Hardware

Inside, the Nvidia Shield is packing some serious plastic: a Tegra X1 processor with 256-core Maxwell GPU, 3GB of RAM and, in the base package, 16GB of internal storage which can be upgraded via microSD.
If you plan on downloading more games than you have time for, consider stepping up to the 500GB version, available for $299 (around £195, AU$385).
The Tegra X1 processor makes the Shield the fastest, most powerful set-top box to date, only bested by the Xbox One and PS4. On top of being excellent gaming machines, those consoles host a bevy of streaming services themselves.
What does a faster processor mean in terms of performance? You can play better looking games, apps and menus load faster and videos, especially those in Ultra HD, will buffer without issue as long as your internet connection is up to snuff.
Nvidia Shield console
The Shield also comes with a single controller that looks, at a distance, almost like a mix of the Xbox One and PS4's gamepads. It has two in-line control sticks, four face buttons (A, B, X and Y), two sets of shoulder buttons and a directional pad.
Even more interesting than the Micro-Sony mix of controls, however, is the decision to include a 3.5mm jack on the top of controller for headphones, a volume rocker along the bottom edge and a micro USB port for charging.
The controller isn't exactly the most natural-feeling pad I've ever come across. But when it came down to a firefight, the paddle pulled through.
Nvidia Shield console
In TechRadar's review package, Nvidia also included the optional remote, available for $50 (around £30, AU$65). It's slimmer than both the Amazon Fire TV Stick and Roku 3's remotes, but doesn't come off as cheap or flimsy. Like the controller, it has a volume slider, which is a nice addition over the Nexus Player's pad, but lacks a play/pause button.

Content and streaming

It's impossible to talk content on the Shield without acknowledging its underlying OS, Android TV. In the time since the Nexus Player's launch, little has changed for the better and it's mostly the same system I saw six months ago.
Content is displayed in large, image-heavy blocks with recommendations appearing at the top of the home screen and individual rows for games, apps, settings, search and the Shield Hub. Here, you'll find the launching pad for Nvidia Grid , Android TV downloadable games and games available to stream from an Nvidia GeForce GPU-equipped PC.
The main event, of course, is the 4K content, available either through YouTube or Netflix. (Editor's note: We were not able to test Netflix 4K streaming, as it requires a TV that supports HDCP 2.2 to stream UHD content.)
Nvidia Shield console
YouTube in Ultra HD is absolutely gorgeous and works – like you might expect for a system with download speeds of 125Mbps – near flawlessly. While I wasn't able to test 4K content on Netflix for this review, I've seen the feature enough in press demos to know that it looks as sharp and rich as you'd expect. Of course, your mileage will vary greatly depending on your Internet connection speed.
Flexing your thumbs on Nvidia's game console hybrid can be done in three ways: game streaming from Nvidia's cloud streaming service, streaming games from a nearby PC wirelessly or playing games local to the Shield itself. The latter are essentially Android games adopted and approved for the big screen. Some can be played with the remote, but most, however, require you to use the controller.
As I hypothesized in my Nvidia Grid hands on review, streaming works better when the system has a wired Ethernet connection. Dropped frames still happened occasionally during first-person shooters, like Borderlands, and fighting games, like Street Fighter x Tekken, but they happened less frequently and with fewer consequences than when I tested the service on the Nvidia Shield Tablet.
The selection of local downloadable content is a bit sparse at the moment, but it's not completely devoid of good games. Valiant Hearts, Goat Simulator, Hotline Miami and Grand Theft Auto: Chinatown Wars are all available right now to download and play.
Nvidia Shield console

Android TV

Android TV's biggest fault is that it's still missing most of the big-time streaming services. Amazon Prime Instant Video is still MIA and HBO Now, while announced, has yet to make an appearance on the console.
The Nvidia Shield isn't the first set-top box to be lacking in the content department, but something about its minimalist interface makes the small app library seem even smaller.
It doesn't help that the recommended content bar isn't all that good at discovering new content. Watch a cooking show on Sling and, instead of recommending you YouTube videos on how to cook or movies from Netflix about cooking, it shows you new movies on the Google Play store that are completely unrelated to what you're doing. It's slightly better at recommending games, but it was rare that Android TV actually pointed me in the right direction.
Where it points 99% of the time is to paid content from the Google Play store, even when you're trying to find a movie you know is available for free on Netflix. Is it fair for Google to push its own content first? Sure. Does it make for an egalitarian or even user-friendly system? Absolutely not.
It's not all bad, though. Android TV was the first system to offer real-time info on the TV shows and movies you're watching. Plus, it has an excellent search function that returns relevant IMDB pages that often lead to unexpected and interesting places. And while the amount of native apps are a bit sparse, you can always stream content from any one of the hundreds of iOS or Android apps that support Google Cast.

We liked

The Nvidia Shield's design, both inside and out, is completely different than anything available today. It's faster than the traditional set-top boxes we've grown to love and holds the title of the first Android TV device capable of 4K streaming.
This box also has the best selection of games, bar none, thanks to its ability to stream from the cloud, a local PC or download full games from the Google Play store. A high-end processor and plenty of memory means your games will never suffer from severe slow down. And while the 16GB version can run out of room quickly, the expandable microSD card slot means installing extra storage is a breeze.

We disliked

While the specs are spot-on, Android TV, however, is still a mixed bag. First-party content from Google ends up at the top of most results, and the recommended content section usually fails to provide anything substantial.
And at $199 (around £130, AU$255) for a 16GB version, it's double the price of its closest competitors, the Amazon Fire TV and Roku 3. The silver lining is that you're getting more power and game selection for the price, but whether that content is worth the extra money up front is another question entirely.

Final verdict

The Shield is one part set-top box and two parts gaming system. The latter is better and more functional than the former, but even the former is not without its benefits. More limiting, however, is the fact that Netflix in 4K only works with TVs that are HDCP 2.2-compliant. At this time, TVs packing this content protection software are few and far between.
But while native content isn't necessarily Android TV's strong suit, it does benefit from the hundreds of Google Cast-ready apps available on iOS and Android phones and tablets.
There's a lot of potential in the Shield, thanks to its killer specs. But until Google gets Android TV's act together by curbing its urge to push first-party content and working with developers to create more native apps, the Shield will stay a "good, but not great" addition to growing number of set-top boxes trying to dethrone Roku from its top spot.

Razer Edge review


When you hear the phrase "tablet gaming," what comes to mind? Angry Birds, Infinity Blade and The Walking Dead games? Well what if we told you that Call of Duty: Black Ops 2, Batman: Arkham City and Far Cry 3 were now tablet territory?
That's the dream being dreamt by the gaming aficionados at Razer. The makers of high-end gaming laptops like the Razer Blade and slick peripherals like the Razer Sabertooth controller now present the Razer Edge.
This Windows 8 tablet for the hardcore set comes in two flavors: Razer Edge and Razer Edge Pro. We reviewed the Pro, which has an i7 Intel processor, 8GB of RAM, a 2GB NVIDIA GT 640M LE and the option of a 128GB or 256GB solid state drive. The lower-end version has an i5, 4GB of RAM, a 1GB version of the same Geforce card and a 64GB SSD.
Essentially, it's a W8 slate with the guts to game, but it's made player-friendly through excessive accessorization. Sold separately there's a Docking Station for easy charging and port access, and the Gamepad controller, a one-of-a-kind rig that gives you console style control sticks, bumpers and triggers.
There's also a keyboard dock coming soon that makes the Edge into a sorta-kinda laptop. It's not available yet, so we haven't tried it.
The accessories we tried were awesome, but it's unfortunate how essential they are, because the real kicker for the Razer Edge is price. Our Pro review unit with the 256GB SSD retails for $1,450, while the lower-end version is $1,000. Tacking on a Gamepad is an additional $249, and the dock is $99, so you could be spending $1,700 or $1,800.
For that kind of money, you could buy a laptop with far more power and functionality than this accessorized tablet. A laptop would be more portable too, since it has no extra gear to haul. These are the exact same reasons that we couldn't love the Lenovo ThinkPad Tablet 2 and the Acer Iconia W510 as much as we wanted to.
Still, while it lacks portability and affordability, the Razer Edge does have two big things going for it: power and novelty. As far as playing the latest AAA titles goes, the Edge delivers, to a surprising degree. It didn't blow away our benchmarks, but we spent hours gaming on this puppy, and it did not disappoint.
And it's just freaking cool. When docked in the Gamepad controller, the Edge is fun to hold, and everyone who saw us playing gawked and wanted a turn.
Make no mistake, you can get a gaming laptop with more power and portability than the Razer Edge. But while the Edge is too pricey to wholeheartedly recommend, and the battery life won't have you playing far from a charger, there's little else wrong with the Razer Edge Pro, and it's just plain fun.

Design

Let's ignore that awesome Gamepad rig for a moment and just think about the Razer Edge Pro as a tablet because, hey, that's what it is. 11-inches wide and and 7-inches tall, it's like a Surface Pro, except beefy.
Razer Edge review
At a little over 2 pounds and 0.8-inches thick, you can tell that it's packing a little more heat than your average W8 slate. It has some Razer branding on the back, a three-headed green snake that lights up when the Edge is on, like the white Apple logo on a MacBook Pro.
Above the logo you'll find twin vents. These guys put out enough hot air to blow dry your cat, but do an admirable job of keeping the Edge cool. Don't expect it to heat up too much in your hands or lap.
It's got an all plastic body that looks sleek and feels smooth to the touch. The display glass runs all the way to edge of the device, wrapped in a thin bezel. The actual display size is 8 3/4-inches wide, with a native resolution of 1366 x 768, so we're not in full HD territory.
That display supports 10-point multitouch, as any respectable W8 device should. It's a sharp, durable screen that didn't take on any scratches or scuffs after riding to and from work in our backpack.
Bright outdoor lighting gives the display some trouble, especially when viewing dark images, but no more so than your average cell phone or tablet screen. Besides, we're pretty sure the Razer Edge wasn't designed to appeal to the outdoorsy type.
On the underside of the tablet you'll find the Edge's charging port. It uses a proprietary charger provided by Razer.
Razer Edge review
At the top of the machine are a few basic ports and switches. There's a USB 3.0 port, a headphone jack, volume rocker, a button for toggling autorotate, a switch to summon the W8 on-screen keyboard and a power button.
Since this is a well-equipped Windows 8 machine, you can do any and all basic computing tasks. Photoshop, Microsoft Office programs, all those "legacy" Windows applications will run here. You will want a keyboard and mouse though, which bumps up against Razer's claims of portability.
You can also just use it like the tablet it is and browse the web or read on Kindle, but the Edge's weight makes less than ideal as an e-reader. You'll get tired of holding it upright.
Razer Edge review
It's good for watching Netflix though. The speakers are very loud and quite clear, and being able to rest it in your lap or on its dock negates the weight issue.
Overall, the Edge tablet exudes quality design. It feels good to hold, and thanks to beefy internals and a full version of Windows 8, it's every bit the real deal computer it's being sold as. However, to do anything outside of the tiled Start Screen, it needs a mouse at the very least. As far as gaming goes, there just aren't many AAA titles optimized for touch.
And while the tiled Windows 8 interface works perfectly with a finger, the minute you get into the desktop, you're going to want a mouse, and something to keep the Edge at a proper viewing angle. That's where the Docking Station comes in.

Docking Station

For an additional $99, Razer will sell you a Docking Station for your Razer Edge. Like the Edge itself, it's not cheap, but very well built. It connects to the Edge tablet with a power plug and two plastic pegs.
Razer Edge review
Since the Edge only has one USB port, the dock is the only way you can connect both a keyboard and a mouse, short of going bluetooth. The back of the dock has three USB 2.0 ports, a headphone and mic jack, an HDMI port and power jack for Razer's charger.
The underside of the dock is covered in an insanely grippy rubber material. It feels like an amped up version of the Gecko material found on the side of Razer mice. It actually takes a bit of effort to pull the dock off a desk. This puppy is not going to slip with your expensive tablet resting on it.
Razer Edge review
Being able to drop your Razer Edge into the dock for a mouse and keyboard experience makes it feel like something of a compact all in one. Note that we said "compact," not portable. If we need to haul a keyboard with us, that term ceases to apply.

Gamepad controller

In our opinion, there's not much point in owning the Razer Edge unless you spring for the gamepad controller. It's an extra $249, so coupled with a Razer Edge Pro at $1,450, you're looking at a $1,700 investment.

That stings, but with the gamepad controller you get a very unique gaming experience, and everything you need to actually boot up and play a game that's not optimized for touch.
Just like the Razer Edge tablet, the gamepad controller exudes quality construction and feels very nice to hold. It also has its own battery, which gives a much needed boost to the Edge's overall battery life.
When the Edge sits in this rig, it feels like you've crossbreed an Xbox 360controller with a Wii U GamePad. It has all the buttons and sticks console gamers are used to. Dual analog sticks trimmed with grippy rubber, pressure sensitive triggers, and two sets of shoulder buttons. There's also a four button layout, quality D-pad and the equivalent of start and select buttons.
Razer Edge review
All the buttons give a satisfying press and feel like the result of excellent craftsmanship. We don't envision them wearing out fast like some cheap, third-party controller. It also has a built in rumble feature, like many console controllers.
The downsides of this rig are related to bulk. When the tablet meets gamepad the two weigh in at a little over 4 pounds. Holding it upright in front of you is tiring after just a few minutes. The most comfortable way to play is with it resting in your lap, or with your elbows on a desk or table.
Razer Edge review
It also puts the kibosh on the Edge's portability. The Gamepad is big, and takes up a lot of room in a bag. You'll also look pretty unusual if you pull this thing out to play in public, so get ready for a few looks.
Overall though, it's a fine piece of hardware, and the crown jewel of the Razer Edge experience.